using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu] [System.Serializable] public class EquippableItem : Item { public int StrengthBonus; public int AgilityBonus; public int InteligenceBonus; public int VitalityBonus; [Space] public bool isStackable = false; [Space] public EquipmentTypeEnum EquipmentType; public EquippableItem(){} public EquippableItem(Item _item) : base(_item){} public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image) { } }