using System; using UnityEngine; [Serializable] public class PrefabAssetModel { [SerializeField] public string Name { get; set; } [SerializeField] public string PrefabAssetName { get; set; } [SerializeField] public Vector3 Position { get; set; } public PrefabAssetModel() {} public PrefabAssetModel(string _name, string _prefabAssetName, Vector3 _position) { Name = _name; // builded object local name (setuped e.g. by admin) PrefabAssetName = _prefabAssetName; // builded object name in Assets/ Position = _position; } }