using System.Collections.Generic;
using UnityEditor;
using UnityEngine;


public interface IDialogue
{
    public void SetSpeakerName(string speakerName);

    public void StartDialogue();

    public void BreakDialogueStep();

    public void ShowDialogueStepPanel();

    public void GoToNextSentence();

    public void BuildDialogue(List<DialogueStepModel> Dialogue);
}