using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [RequireComponent(typeof(FollowingEnemy))] class RespownTrigger : MonoBehaviour { public GameObject CoreRespowner; public bool wasKilled = false; public void Start() { } public void Update() { if(gameObject.GetComponent().isKilled == 1 && !wasKilled) { wasKilled = true; MarkAsKilled(); } } public void SetParentRespowner(GameObject parentRespowner) { CoreRespowner = parentRespowner; } public void MarkAsKilled() { CoreRespowner.GetComponent().killedMinions += 1; } }