using System.Collections; using System.Collections.Generic; using UnityEngine; public class TombstoneDoorBlock : MonoBehaviour { public GameObject bars; // Start is called before the first frame update void Start() { bars = GameObject.Find("CatacombsDoor"); } // Update is called once per frame void Update() { string tomb1 = PlayerPrefs.GetString("tombstone2"); string tomb3 = PlayerPrefs.GetString("tombstone3"); string tomb5 = PlayerPrefs.GetString("tombstone6"); string tomb6 = PlayerPrefs.GetString("tombstone1"); string tomb8 = PlayerPrefs.GetString("tombstone9"); if (tomb1 == "left" && tomb3 == "left" && tomb5 == "right" && tomb6 == "bottom" && tomb8 == "right") { if (gameObject.GetComponent()) gameObject.GetComponent().isEnabled = true; if (gameObject.GetComponent()) gameObject.GetComponent().isEnabled = true; bars.SetActive(false); } else { if (gameObject.GetComponent()) gameObject.GetComponent().isEnabled = false; if (gameObject.GetComponent()) gameObject.GetComponent().isEnabled = false; bars.SetActive(true); } } }