using System.Collections; using System.Collections.Generic; using UnityEngine; public class StickToObject : MonoBehaviour { public GameObject Obj; private Transform objectTransform; void Start() { objectTransform = Obj.transform; } void LateUpdate() { Vector3 temp = transform.position; temp.x = objectTransform.position.x; temp.y = objectTransform.position.y; transform.position = temp; if(Obj.active == false) { gameObject.SetActive(false); } } }