%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0a3bcdd1e2dba0c4791bcb151c0df6c1, type: 3} m_Name: TestMission m_EditorClassIdentifier: PlayerTask: id: 0 title: description: difficulty: 0 Type: 0 Status: 0 CurrentStep: 0 MissionStepsList: - SpeakerName: Status: 0 DialogueStep: {fileID: 0} missionProcess: Amount: 0 PrefabAsset: {fileID: 0} _currentAmount: 0 NextStepCondition: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Mission, Assembly-CSharp m_MethodName: AssignMissionProcessToStep m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - SpeakerName: Status: 0 DialogueStep: {fileID: 0} missionProcess: Amount: 0 PrefabAsset: {fileID: 0} _currentAmount: 0 NextStepCondition: m_PersistentCalls: m_Calls: [] - SpeakerName: Status: 0 DialogueStep: {fileID: 0} missionProcess: Amount: 0 PrefabAsset: {fileID: 0} _currentAmount: 0 NextStepCondition: m_PersistentCalls: m_Calls: [] - SpeakerName: Status: 0 DialogueStep: {fileID: 0} missionProcess: Amount: 0 PrefabAsset: {fileID: 0} _currentAmount: 0 NextStepCondition: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Mission, Assembly-CSharp m_MethodName: GiveReward m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 missionProcess: Amount: 0 PrefabAsset: {fileID: 0} _currentAmount: 0 Reward: Items: [] Cash: 0