using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

class KillMissionCondion : MissionCondition
{
    public KillMissionCondion()
    {
        Type = MissionTypeEnum.Kill;
    }

    public KillMissionCondion(MissionCondition missionCondition)
    {
        Type = MissionTypeEnum.Kill;

        // Convert base type Subject on specified sub-class (with own functions)
        RequiredElements.Clear();
        foreach(RequiredSubject requiredSubject in missionCondition.RequiredElements)
        {
            RequiredElements.Add(new KillRequiredSubject(requiredSubject));
        }
    }
}