using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoorBlocking : MonoBehaviour { // Start is called before the first frame update void Start() { if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0) { Debug.Log("xd"); if (gameObject.GetComponent<DoorBehaviour>()) gameObject.GetComponent<DoorBehaviour>().isEnabled = false; else if (gameObject.GetComponent<AnimatedDoorBehaviour>()) gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false; } } // Update is called once per frame void Update() { } }