using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DoorBlocking : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        if (InventoryUIManager.Instance.FindItemInWarehouseByName("ScrollOfDarkness").Count > 0)
        {
            Debug.Log("xd");
            if (gameObject.GetComponent<DoorBehaviour>())
                gameObject.GetComponent<DoorBehaviour>().isEnabled = false;
            else if (gameObject.GetComponent<AnimatedDoorBehaviour>())
                gameObject.GetComponent<AnimatedDoorBehaviour>().isEnabled = false;
        }

    }

    // Update is called once per frame
    void Update()
    {
        
    }
}