using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;

public class ChangeScene : MonoBehaviour
{
    float x, y, z;
    
    public void MoveToScene(int sceneID)
    {
        SceneManager.LoadScene(sceneID);
    }

    void Start(){
        
    }
    
    private IEnumerator WaitForAnimationAndMoveToScene(float waitTime, Collision2D collision)
    {
        while (true)
        {
            yield return new WaitForSeconds(waitTime);
            collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();

        }
    }
    
    
    // method is invoked only when script is assign to the player prefab object
    public void OnCollisionEnter2D(Collision2D collision)
    {
        if(collision.gameObject.tag == "SceneTransition")
        {
            collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
        }
        if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
        {
            Debug.Log("Starting coroutine");
                StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
        }
    }
}