using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StickToObject : MonoBehaviour
{

    public GameObject Obj;
    private Transform objectTransform;

    void Start()
    {
        objectTransform = Obj.transform;
    }


    void LateUpdate()
    {
        Vector3 temp = transform.position;
        temp.x = objectTransform.position.x;
        temp.y = objectTransform.position.y;
        transform.position = temp;

        if(Obj.active == false)
        {
            gameObject.SetActive(false);
        }

    }
}