using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PrologueLetterManager : MonoBehaviour
{
    public GameObject LetterPanel;
    public GameObject _panel;

    // Start is called before the first frame update
    void Start()
    {
        if (PlayerPrefs.GetInt("PrologueLetter.WhereDisplayed") == 0)
        {
            _panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
            _panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
        }
    }

    void DestroyLetter()
    {
        Destroy(_panel);
        PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 1);
    }
}