using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

public class KillMissionCondition : MissionCondition
{
    public KillMissionCondition() : base(MissionTypeEnum.Kill) { }

    public KillMissionCondition(MissionCondition missionCondition) : base(MissionTypeEnum.Kill)
    {
        // Convert base type Subject on specified sub-class (with own functions)
        RequiredElements.Clear();
        foreach(RequiredSubject requiredSubject in missionCondition.RequiredElements)
        {
            RequiredElements.Add(new KillRequiredSubject(requiredSubject));
        }
    }
}