using UnityEngine; public class TaskDataListManager : DataListManager<Task> { [SerializeField] protected new TaskUIManager uiManager; public new DataListManager<Task> SetUiManager(ref TaskUIManager _uiManager) { uiManager = _uiManager; return this; } public override void AddElementToList(Task newElement) { throw new System.NotImplementedException(); } public override void RemoveElementFromList(Task element) { throw new System.NotImplementedException(); } }