using UnityEngine;

public class TaskDataListManager : DataListManager<Task>
{
    [SerializeField] protected new TaskUIManager uiManager;

    public new DataListManager<Task> SetUiManager(ref TaskUIManager _uiManager)
    {
        uiManager = _uiManager;

        return this;
    }

    public override void AddElementToList(Task newElement)
    {
        throw new System.NotImplementedException();
    }

    public override void RemoveElementFromList(Task element)
    {
        throw new System.NotImplementedException();
    }
}