using System;
using UnityEngine;

[Serializable]
public class PrefabAssetModel
{
    [SerializeField]
    public string Name { get; set; }
    [SerializeField]
    public string PrefabAssetName { get; set; }
    [SerializeField]
    public Vector3 Position { get; set; }
    
    public PrefabAssetModel() {}
    
    public PrefabAssetModel(string _name, string _prefabAssetName, Vector3 _position)
    {
        Name = _name;                       // builded object local name (setuped e.g. by admin) 
        PrefabAssetName = _prefabAssetName; // builded object name in Assets/
        Position = _position;
    }
}