using System.Collections; using System.Collections.Generic; using UnityEngine; public class PickableController : MonoBehaviour { public Item item; public void Start() { item.Name = gameObject.name; } private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { InventoryManager.Instance.AddToInventory(this.item); Destroy(gameObject); } } }