using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SaveSoundSettings : MonoBehaviour { [SerializeField] private Slider volumeSlider = null; [SerializeField] private Slider musicSlider = null; private void Start() { LoadValues(); } public void SaveVolumeButton() { float volumeValue = volumeSlider.value; float musicValue = musicSlider.value; PlayerPrefs.SetFloat("VolumeValue", volumeValue); PlayerPrefs.SetFloat("MusicValue", musicValue); LoadValues(); } void LoadValues() { float volumeValue = PlayerPrefs.GetFloat("VolumeValue"); float musicValue = PlayerPrefs.GetFloat("MusicValue"); volumeSlider.value = volumeValue; musicSlider.value = musicValue; } }