using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; class MinionRespowner : MonoBehaviour { /// /// Function to determine if object nad respown object /// public bool Blocked = false; private void Start() { } private void Update() { } public void Respown(GameObject enemyModel) { // Change position var newPosition = new Vector3( gameObject.transform.position.x + UnityEngine.Random.Range(-3.8f, 3.8f), gameObject.transform.position.y + UnityEngine.Random.Range(-3.8f, 3.8f), 10 ); BuildMinion(enemyModel, newPosition); } public void BuildMinion(GameObject minion, Vector3 coord) { var sceneGui = GameObject.FindGameObjectWithTag("EnemyCollection"); if (sceneGui == null) { throw new Exception("GUI not found on scene!!!"); return; } var newMinion = Instantiate(minion, coord, Quaternion.identity, sceneGui.transform); newMinion.name = minion.name; // newMinion.transform.SetParent(sceneGui.transform); newMinion.GetComponent().sortingOrder = 3; newMinion.AddComponent(); newMinion.GetComponent().SetParentRespowner(GameObject.FindObjectOfType().gameObject); } }