using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewGame : MonoBehaviour { public void ResetSettings() { int rock = 1; PlayerPrefs.SetInt("rock", rock); string pickaxe1 = "create"; PlayerPrefs.SetString("pickaxe1", pickaxe1); string name = "none"; PlayerPrefs.SetString("name", name); int isQuest = 1; PlayerPrefs.SetInt("lumberjack", isQuest); int isKilled = 0; PlayerPrefs.SetInt("bat0", isKilled); PlayerPrefs.SetInt("bat1", isKilled); PlayerPrefs.SetInt("skeleton0", isKilled); PlayerPrefs.SetInt("slime0", isKilled); PlayerPrefs.SetInt("slime1", isKilled); float health = 10.0f; PlayerPrefs.SetFloat("health", health); PlayerPrefs.SetInt("continued", 0); PlayerPrefs.SetInt("rock", 0); PlayerPrefs.SetInt("goldOre", 0); PlayerPrefs.SetInt("pickaxe", 0); PlayerPrefs.SetInt("BossThug", 0); PlayerPrefs.SetInt("Thug1", 0); PlayerPrefs.SetInt("Thug2", 0); } }