using System.Collections; using System.Collections.Generic; using UnityEngine; public enum EquipmentType { Helmet, Chest, Gloves, Boots, Weapon, Potion, Bracelet, Necklet, Ring, Other } [CreateAssetMenu] public class EquippableItem : Item { public int StrengthBonus; public int AgilityBonus; public int InteligenceBonus; public int VitalityBonus; [Space] public bool isStackable = false; [Space] public EquipmentType EquipmentType; public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image) { } }