using System.Collections; using System.Collections.Generic; using UnityEngine; public class CamerFollow : MonoBehaviour { private Transform playerTransform; // Start is called before the first frame update void Start() { playerTransform = GameObject.FindGameObjectWithTag("Player").transform; } void LateUpdate() { // we store current camera's position here Vector3 temp = transform.position; temp.x = playerTransform.position.x; temp.y = playerTransform.position.y; transform.position = temp; } }