using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class DialoguePanelsPrefabsList
{
    private static string SourcePath = "UiPanels/Dialogue/";
    public static GameObject GetPanel()
    {
        return Resources.Load<GameObject>(SourcePath + "DialoguePanel");
    }

    public static GameObject GetBaseButton()
    {
        return Resources.Load<GameObject>(SourcePath + "BaseButton");
    }

    public static GameObject GetAcceptButton()
    {
        return Resources.Load<GameObject>(SourcePath + "AcceptButton");
    }

    public static GameObject GetRejectButton()
    {
        return Resources.Load<GameObject>(SourcePath + "RejectButton");
    }

    public static GameObject GetContinueButton()
    {
        return Resources.Load<GameObject>(SourcePath + "ContinueButton");
    }
}