using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; [Serializable] public class PanelButtonStepModel { [SerializeField] public string ButtonName; // anme of button added in panel [SerializeField] public PanelButtonEnum Type; [SerializeField] public UnityEvent ButtonActions; public PanelButtonStepModel() { } public PanelButtonStepModel(string _buttonName, UnityEvent _buttonActions) { ButtonName = _buttonName; ButtonActions = _buttonActions; } }