using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [Serializable] public class DialogueStepData : IModelMapper { [SerializeField] public bool WasDisplayed; // we dont need nothig more from mapped class model //public List ListOfSentences = new List(); public DialogueStepData(bool wasDisplayed = false) { WasDisplayed = wasDisplayed; } public DialogueStepModel MapDataToObject(string prefarbAssetName) { throw new NotImplementedException(); } public DialogueStepModel MapDataToObject() { throw new NotImplementedException(); } }