%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} m_Name: WizardFirstDialPL m_EditorClassIdentifier: SpeakerName: Czarodziej CurrentStep: 0 DialogueSteps: - Header: Czarodziej WasDisplayed: 0 ListOfSentences: - Sentence: "Dzie\u0144 dobry! Ciesz\u0119 si\u0119, \u017Ce wreszcie si\u0119 obudzi\u0142e\u015B. Jak si\u0119 masz?" Buttons: - ButtonName: "Kim jeste\u015B? Co to za miejsce?" Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: "Jestem Czarodziejem. Znalaz\u0142em ci\u0119 pobitego w jaskini i przyprowadzi\u0142em tutaj. Nie by\u0142em pewny czy si\u0119 obudzisz..." Buttons: - ButtonName: "Dzi\u0119kuj\u0119 za pomoc, ale powinienem ju\u017C i\u015B\u0107." Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: "Nie s\u0105dz\u0119, \u017Ce jeste\u015B wystarczaj\u0105co silny. A ci bandyci i tak zabrali prawie wszystko co mia\u0142e\u015B. Dam ci zio\u0142a, jak wr\xF3c\u0119." Buttons: - ButtonName: "Czuj\u0119 si\u0119 dobrze. Musz\u0119 i\u015B\u0107." Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: "Dobrze. Udowodnij mi, \u017Ce jeste\u015B ju\u017C zdrowy i pozwol\u0119 ci p\xF3j\u015B\u0107. W lesie na p\xF3\u0142nocny wsch\xF3d od mojego domu s\u0105 pewne robaki. Potrzebuj\u0119, \u017Ceby\u015B je zabi\u0142 i przyni\xF3s\u0142 mi ich jad. Przynie\u015B mi go, a pozwol\u0119 ci odej\u015B\u0107." Buttons: - ButtonName: "W porz\u0105dku." Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: "Gdzie\u015B w domu powinienem mie\u0107 miecz. Mo\u017Cesz go zabra\u0107." Buttons: [] EndOfDialogueStepAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 0} m_TargetAssemblyTypeName: NPCFollowing, Assembly-CSharp m_MethodName: AfterAction m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2