using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TriggerDoor : DetectionZone
{
    public string DoorOpenAnimatorParamName = "DoorOpen";
    public static Animator animator;

    void Start(){
        animator = GetComponent<Animator>();
    }

    void Update() {
        if(detectedObjs.Count > 0 && ableToOpen) {
            //if (Input.GetKeyDown(KeyCode.E))
            //{
                animator.SetBool(DoorOpenAnimatorParamName, true);
            //}
        } else {
            animator.SetBool(DoorOpenAnimatorParamName, false);
        }
    }

    public void triggerDoor()
    {
        animator = GetComponent<Animator>();

        animator.SetBool(DoorOpenAnimatorParamName, true);
    }
    
    
}