using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Node
{
    public int GCost;
    public int hCost;
    public Node parent;
    public bool walkable = false;
    public int FCost
    {
        get
        {
            return GCost + hCost;
        }
    }

    public Vector3 worldPosition;
    public Vector2Int gridPosition;

    public Node(Vector2Int _gridPosition, Vector3 _worldPosition)
    {
        worldPosition = _worldPosition;
        gridPosition = _gridPosition;
    }
}