%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3}
  m_Name: BarryDialENG
  m_EditorClassIdentifier: 
  SpeakerName: Barry
  CurrentStep: 0
  DialogueSteps:
  - Header: Barry
    WasDisplayed: 0
    ListOfSentences:
    - Sentence: Hiya, do you have any spare change? Friend?
      Buttons:
      - ButtonName: Sure thing friend.
        Type: 1
        ButtonActions:
          m_PersistentCalls:
            m_Calls:
            - m_Target: {fileID: 11400000}
              m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
              m_MethodName: FinishDialogue
              m_Mode: 1
              m_Arguments:
                m_ObjectArgument: {fileID: 0}
                m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
                m_IntArgument: 0
                m_FloatArgument: 0
                m_StringArgument: 
                m_BoolArgument: 0
              m_CallState: 2
      - ButtonName: Can't do, you drunk.
        Type: 1
        ButtonActions:
          m_PersistentCalls:
            m_Calls: []
    EndOfDialogueStepAction:
      m_PersistentCalls:
        m_Calls:
        - m_Target: {fileID: 11400000, guid: 9696f03c8b09aaa47b9a8fe810886ea3, type: 2}
          m_TargetAssemblyTypeName: MultiDialogue, Assembly-CSharp
          m_MethodName: GoToNextDialogueWithoutFinalAction
          m_Mode: 3
          m_Arguments:
            m_ObjectArgument: {fileID: 0}
            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
            m_IntArgument: 1
            m_FloatArgument: 0
            m_StringArgument: 
            m_BoolArgument: 0
          m_CallState: 2