using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class RespawnScript : MonoBehaviour { private string currentScene; public GameObject mainCh; public FloatValue maxHealth; public void RespawnOnCurrentScene() { mainCh = GameObject.FindGameObjectWithTag("Player"); Scene scene = SceneManager.GetActiveScene(); currentScene = scene.name; SceneManager.LoadScene(currentScene); Player player = mainCh.GetComponent(); player.currentHealth = 10.0f; PlayerPrefs.SetFloat("health", 10.0f); PlayerPrefs.SetFloat("health-S", 10.0f); } }