using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShopDataListManager : DataListManager // or maybe EquippableItem - but its get conflicts... { [SerializeField] protected new ShopUIManager uiManager; public new DataListManager SetUiManager(ref ShopUIManager _uiManager) { uiManager = _uiManager; return this; } /// /// Add shop to list /// /// public override void AddElementToList(Shop newElement) { Elements.Add(newElement); } public override void RemoveElementFromList(Shop element) { throw new System.NotImplementedException(); } //public void AddElement }