using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GraphNode
{
    public HashSet<Vector2Int> positions = new HashSet<Vector2Int>();

    public HashSet<GraphNode> neighbours = new HashSet<GraphNode>();
    
    public int id;


    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}