using UnityEditor;
using UnityEngine;

public class ChestController : MonoBehaviour
{
    
    
    public void Update()
    {
    }


    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.tag == "Player" && !gameObject.GetComponentInParent<ChestWrapper>().IsLocked)
        {
            ChestUIManager.Instance.CurrentChestName = gameObject.transform.parent.name;
        }
    }


    private void OnTriggerExit2D(Collider2D collision)
    {
        if (collision.tag == "Player" && ChestUIManager.Instance.CurrentChestName != null)
        {
            ChestUIManager.Instance.ClosePanel();

            ChestUIManager.Instance.CurrentChestName = null;
        }
    }
}