using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class ShopSlot : ItemSlot
{
    /*    public ShopSlot(int number, Item item): base(number, item)
        {

        }*/

    public override bool CanReceiveItem(Item item)
    {
        return true;

        // // allow to put item only when slot is empty
        // if(Item == null)
        //     return true;

        // EquippableItem equippableItem = item as EquippableItem;
        // return equippableItem == null;
        // // what when player try drop putted equipment fowart to chest
        // // what when player try put item on unempty field 
    }
}