using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SaveMusicSettings : MonoBehaviour
{
    [SerializeField] private Slider musicSlider = null;

    private void Start()
    {
        LoadValues();
    }

    public void SaveVolumeButton()
    {
        float musicValue = musicSlider.value;
        PlayerPrefs.SetFloat("MusicValue", musicValue);
        LoadValues();
    }

    void LoadValues()
    {
        float musicValue = PlayerPrefs.GetFloat("MusicValue");
        musicSlider.value = musicValue;
    }
}