using UnityEditor;
using UnityEngine;

public class ChestController : MonoBehaviour
{
    public void Update()
    {
    }


    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            ChestUIManager.Instance.CurrentChestName = gameObject.transform.parent.name;
        }
    }


    private void OnTriggerExit2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            ChestUIManager.Instance.CurrentChestName = null;

            ChestUIManager.Instance.ClosePanel();

            // Close additiona panels
            if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel();

            if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
        }
    }
}