using UnityEditor; using UnityEngine; public class ChestController : MonoBehaviour { public void Update() { } private void OnTriggerStay2D(Collider2D collision) { if (collision.tag == "Player" && !gameObject.GetComponentInParent().IsLocked) { ChestUIManager.Instance.CurrentChestName = gameObject.transform.parent.name; } } private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Player" && ChestUIManager.Instance.CurrentChestName != null) { ChestUIManager.Instance.ClosePanel(); ChestUIManager.Instance.CurrentChestName = null; } } }