using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading.Tasks; using UnityEngine; class SaveMissionConditionManager : SaveModelSystem>> // TODO change MissionConditionData { public override bool SaveModelItem(IndexValuePair> model) { return base.SaveModelItem(model); } public override bool SaveModelList(List>> list) { BinaryFormatter formatter = new BinaryFormatter(); Debug.Log("Saved Mision Condition list at " + Path); if (!Directory.Exists(Path)) Directory.CreateDirectory(Path); /* Main logic of conversion data format */ var data = list; // ConvertObjectsListToListOfDataModels(list); FileStream stream = new FileStream( Path + GetFileName(ObjectListName), FileMode.Create ); formatter.Serialize(stream, data); stream.Close(); return true; } public override IndexValuePair> LoadModelItem() { return base.LoadModelItem(); } public override List>> LoadModelList() { string path = Path + GetFileName(ObjectListName); if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); List>> missionsList = formatter.Deserialize(stream) as List>>; stream.Close(); return missionsList; // ConvertListOfDataModelsToListOfObject(questsList); } else { Debug.Log("Save file not found in " + path); } return new List>>(); } // ----------------- USELLES IN THIS CLASS ----------------- #region unused // Support function // 1. From model to data format public static MissionConditionData ConvertObjectToDataModel(MissionCondition model) { return MissionConditionData.Build(model); } public static List>> ConvertObjectsListToListOfDataModels(List>> modelsList) { List>> convertedList = new List>>(); foreach (IndexValuePair> dataModel in modelsList) { IndexValuePair> conditionsForMapList = new IndexValuePair>(dataModel.Key, new List()); foreach (MissionCondition condition in dataModel.Value) { conditionsForMapList.Value.Add( ConvertObjectToDataModel(condition) ); } convertedList.Add(conditionsForMapList); } return convertedList; } // 2. From data to model format public static MissionCondition ConvertDataModelToObject(MissionConditionData dataModel) { return dataModel.MapDataToObject(); } public static List>> ConvertListOfDataModelsToListOfObject(List>> dataModelsList) { List>> conditioncConvertedList = new List>>(); foreach (IndexValuePair> dataModel in dataModelsList) { IndexValuePair> conditionsForMapList = new IndexValuePair>(dataModel.Key, new List()); foreach (MissionConditionData condition in dataModel.Value) { conditionsForMapList.Value.Add( ConvertDataModelToObject(condition) ); } conditioncConvertedList.Add(conditionsForMapList); } return conditioncConvertedList; } #endregion }