using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine; public class SaveTaskDataManager : SaveModelSystem { public override bool SaveModelItem(Task model) { return base.SaveModelItem(model); } public override bool SaveModelList(List list) { BinaryFormatter formatter = new BinaryFormatter(); Debug.Log("Saved Quest at " + Path); if (!Directory.Exists(Path)) Directory.CreateDirectory(Path); FileStream stream = new FileStream( Path + GetFileName(ObjectListName), FileMode.Create ); formatter.Serialize(stream, list); stream.Close(); return true; } public override Task LoadModelItem() { return base.LoadModelItem(); } public override List LoadModelList() { string path = Path + GetFileName(ObjectListName); if(File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); List questsList = formatter.Deserialize(stream) as List; stream.Close(); return questsList; } else { Debug.Log("Save file not found in " + path); } return new List(); } }