using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [Serializable] public class CollectRequiredSubjectData : RequiredSubjectData { protected override string MODEL_LOCALIZATION => "Items/"; public CollectRequiredSubjectData(int requiredAmount) : base(requiredAmount) { } public CollectRequiredSubjectData(int requiredAmount, string requiredObjectName) : base(requiredAmount, requiredObjectName) { } public CollectRequiredSubjectData(CollectRequiredSubject requiredSubject) : base(requiredSubject) { } public override RequiredSubject MapDataToObject(string prefarbAssetName) { var newCollectRequirement = new CollectRequiredSubject(RequiredAmount); newCollectRequirement.RequiredObject = newCollectRequirement.FindObjectInResource(prefarbAssetName); return newCollectRequirement; } public override RequiredSubject MapDataToObject() { return new CollectRequiredSubject(RequiredAmount, RequiredObjectName); } }