using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ShopSlot : ItemSlot { /* public ShopSlot(int number, Item item): base(number, item) { }*/ public override bool CanReceiveItem(Item item) { return true; // // allow to put item only when slot is empty // if(Item == null) // return true; // EquippableItem equippableItem = item as EquippableItem; // return equippableItem == null; // // what when player try drop putted equipment fowart to chest // // what when player try put item on unempty field } }