using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { public float moveSpeed; public string enemyName; public FloatValue maxHealth; public float health; public float baseAttack; private void Awake() { health = maxHealth.initialValue; } public void TakeDamage(float damage) { health -= damage; if (health <= 0) { this.gameObject.SetActive(false); } } }