using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum EquipmentType
{
    Helmet,
    Chest,
    Gloves,
    Boots,
    Weapon,
    Potion,
    Bracelet,
    Necklet,
    Ring,
    Other
}

[CreateAssetMenu]
[System.Serializable]
public class EquippableItem : Item
{
    public int StrengthBonus;
    public int AgilityBonus;
    public int InteligenceBonus;
    public int VitalityBonus;
    
    [Space]
    public bool isStackable = false;

    [Space]
    public EquipmentType EquipmentType;

    public EquippableItem(){}

    public EquippableItem(Item _item) : base(_item){}
    
    public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image)
    {
    }
}