using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; class SkillsUIManager : MonoBehaviour { public const string ITEM_LOCALIZATION = "UiPanels/"; public const string PANEL_NAME = "SkillsPanel"; public static SkillsUIManager Instance { get; protected set; } [SerializeField] public GameObject DynamicPanel; [SerializeField] public KeyCode keyToOpen; public void Start() { keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode),PlayerPrefs.GetString("Skills")); } public virtual void Awake() { if (Instance == null) { Instance = this; } else { Debug.Log(gameObject); Debug.Log(Instance); Destroy(gameObject); } } public void Update() { if (Input.GetKeyDown(keyToOpen)) { if (!DynamicPanel) { this.OpenPanel(); } else { this.ClosePanel(); } } } /// /// Function to fetch currently opened panel asociated with this UI manager /// /// public void SetPanelController(GameObject panelConrtoller) { // ToDo change fetched types //DynamicPanel = dynamicPanelController; } public virtual bool OpenPanel() { Console.WriteLine("Panel opened"); GameObject globalGUI = GameObject.FindGameObjectWithTag("GUI"); if (!globalGUI) throw new Exception("Panel could not be opened - can't find global GUI object!!"); GameObject uiPanelTemplate = GetTemplatePanel(); DynamicPanel = GameObject.Instantiate(uiPanelTemplate, uiPanelTemplate.transform.position, Quaternion.identity, globalGUI.transform); // 4'th arg allow set object as child DynamicPanel.transform.localPosition = uiPanelTemplate.transform.position; // prevent overwritten position by... environment??? DynamicPanel.name = uiPanelTemplate.name; SetupPanel(); return true; } public virtual bool ClosePanel() { Console.WriteLine("Panel closed"); try { Destroy(DynamicPanel); return true; } catch (Exception ex) { Debug.LogError(ex.Message); } return true; } public virtual void SetupPanel() { if (!DynamicPanel) throw new Exception("Panel not found - UIBaseManager don't have UI Panel instance!!"); // bind this class instance //DynamicPanel.GetComponent().Bind(this); } /// /// Function which return panel status /// True - if panel is opened and it's instance is handled /// false - if panel is closed and it's instance is not handled /// /// public bool GetPanelStatus() { return DynamicPanel != null; } protected GameObject GetTemplatePanel() { // Resources = default path - Asset/Resources ... .obj return Resources.Load(ITEM_LOCALIZATION + PANEL_NAME) as GameObject; } }