using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerName : MonoBehaviour { public string nameOfPlayer; public string saveName; public Text inputText; public string loadedName; void Start() { nameOfPlayer = PlayerPrefs.GetString("name", "none"); loadedName = nameOfPlayer; } public void SetName() { saveName = inputText.text; PlayerPrefs.SetString("name", saveName); } }