using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; [Serializable] public class MissionStepData : IModelMapper { [SerializeField] public MissionStepStatusEnum Status; [SerializeField] public MissionDialogueData MissionDialogueData; public MissionStepData(MissionStepModel missionStepModel) { Status = missionStepModel.Status; MissionDialogueData = new MissionDialogueData(missionStepModel.DialogueStep); } public MissionStepModel MapDataToObject(string prefarbAssetName) { throw new NotImplementedException(); } public MissionStepModel MapDataToObject() { throw new NotImplementedException(); } }