using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SaveMusicSettings : MonoBehaviour { [SerializeField] private Slider musicSlider = null; private void Start() { LoadValues(); } public void SaveVolumeButton() { float musicValue = musicSlider.value; PlayerPrefs.SetFloat("MusicValue", musicValue); LoadValues(); } void LoadValues() { float musicValue = PlayerPrefs.GetFloat("MusicValue"); musicSlider.value = musicValue; } }