using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DisplayExpStatus : MonoBehaviour { public GameObject expText; public static KeyCode keyToExp; private void Start() { DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH")); } // Update is called once per frame void Update() { if (Input.GetKeyDown(keyToExp)) { expText.SetActive(true); } if (Input.GetKeyUp(keyToExp)) { expText.SetActive(false); } } }