using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class DoorBehaviour : MonoBehaviour { public GameObject SaveController; [SerializeField] public Gateway gateway; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void ScenetToMoveTo() { //saving info about used gate/door/teleport OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.Gateway; PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName); PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName); PlayerPrefs.SetFloat("gateway.respawnCoords.x", gateway.respawnCoords.x); PlayerPrefs.SetFloat("gateway.respawnCoords.y", gateway.respawnCoords.y); PlayerPrefs.SetFloat("gateway.respawnCoords.z", gateway.respawnCoords.z); // 1. Save all before change scene SaveController.GetComponent().SaveItems(); SaveController.GetComponent().SaveQuests(); SaveController.GetComponent().SaveInventory(); SaveController.GetComponent().SaveHealth(); // 1. Save all befor change scene // SaveController.GetComponent().SaveItems(); SaveController.GetComponent().SaveQuests(); // SaveController.GetComponent().SaveInventory(); // 2. Change scene SceneManager.LoadScene(gateway.nextMapName); } }