using System; using System.Collections.Generic; using UnityEngine; public class SceneTaskDataManager : SceneBaseDataManager { protected override string OBJECT_FOLDER_NAME { get { return "Quest"; } } protected override string OBJECT_LIST_NAME { get { return "QuestsList"; } } [SerializeField] public List ElementsToBuildOnSceneList = new List(); public override void Start() { Debug.Log("Start SceneTaskdata manager"); //TaskUIManager.FindOrCreateInstance(); UiManager = TaskUIManager.Instance; if (UiManager == null) throw new NullReferenceException("TaskUIManager not found!!!"); DynamicDataList = (new TaskDataListManager()).SetUiManager(ref UiManager); DataLoader = new SceneTaskDataLoader(OBJECT_LIST_NAME, OBJECT_FOLDER_NAME); base.Start(); } protected SceneBaseDataManager GetObjectType() { return GameObject.FindObjectOfType(); } protected SceneBaseDataManager CreateInstance(ref GameObject managerGameObject) { return managerGameObject.AddComponent(); } protected override void UseDefaultSettings() { DynamicDataList.SetList(ElementsToBuildOnSceneList); UiManager.SetList(ElementsToBuildOnSceneList); } protected override void UseDynamicSettings() { LoadDynamicData(); UiManager.SetList(DynamicDataList.GetList()); } }