using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HealthBar : MonoBehaviour { public Slider slider; public float maxHealth; public float health; public Text displayText; public float currentHealth; public string maxHealthString; public string currentHealthString; public void SetMaxHealth(float health) { maxHealth = PlayerPrefs.GetFloat("maxHealth"); slider.maxValue = maxHealth; } //public void SetHealth(float health) //{ // slider.value = health; //} void Update() { maxHealth = PlayerPrefs.GetFloat("maxHealth"); health = PlayerPrefs.GetFloat("health"); slider.maxValue = maxHealth; slider.value = health; currentHealth = PlayerPrefs.GetFloat("health"); maxHealthString = maxHealth.ToString(); currentHealthString = currentHealth.ToString(); displayText.text = currentHealthString + "/" + maxHealthString; //SetExp(exp); } }